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Fixed Pokemon 3D Crash (Version 35.1)

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JG199912

Trainer
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.35.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
---------------------------
Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: AttackFirst [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Battle
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100663355
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Battle
]
StackTrace: at _2._5DHero.Battle.AttackFirst(Attack ownAttack, Attack oppAttack)
at _2._5DHero.Battle.StartAttack(Int32 AttackIndex)
at _2._5DHero.BattleMenu.Update()
at _2._5DHero.Battle.Update()
at _2._5DHero.BattleScreen.UpdateMe(Int32 UpdateIndex)
at _2._5DHero.BattleScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 

nilllzz

Original Developer
Administrator
P3D Developer
Can you give further information about what move/pokemon you used and what level and species the opponent pokemon was?
 

JG199912

Trainer
This happened in The Union Cave when I used a move on the fire breathers Vulpix near the exit!
my cyndiquil used ember and after I selected it the game crashed
 

nilllzz

Original Developer
Administrator
P3D Developer
OK found a solution for the bug. Give all your party Pokémon a held item. I will push out another update that fixes the bug.
Until then, dont battle without a Pokémon with a held item ;)
 

JG199912

Trainer
OK found a solution for the bug. Give all your party Pokémon a held item. I will push out another update that fixes the bug.
Until then, dont battle without a Pokémon with a held item ;)
Thankyou Nillz, for being so helpful. :)
 
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