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Fixed My Pokemon 3D Crashed...

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clonerex340

Starting Trainer
Crash report:

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.34
Operating system: Microsoft® Windows Vista™ Home Basic [6.0.6001.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: Remove [
Attributes: PrivateScope, Public, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664145
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]

StackTrace: at System.String.Remove(Int32 startIndex)
at _2._5DHero.Player.LoadItems()
at _2._5DHero.Player.LoadGame(String filePrefix)
at _2._5DHero.MainMenuScreen.ContinueButton()
at _2._5DHero.MainMenuScreen.UpdateMainMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

I don't know why it's crashing, because it was working before.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Unfortunately, I can't read the crash reports, I am trying, though.

So I would like to ask you what you were doing in-game.
 

Darkfire

Administrator
Administrator
P3D Developer
can you tell us more about it like what map was it
which pokemon were involved
 

clonerex340

Starting Trainer
I was in Mahogany Town, and I had a level 42 Typhlosion, a level 14 Gastly, a level 12 Zubat, a level 11 Mareep, a level 13 Growlithe, and a level 24 Tentacool.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
I was in Mahogany Town, and I had a level 42 Typhlosion, a level 14 Gastly, a level 12 Zubat, a level 11 Mareep, a level 13 Growlithe, and a level 24 Tentacool.
Okay. None of these should crash anything.

What else were you trying to do? Entering a certain house, talking to someone? hmmm?
 
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