J0T
Trainer
Problem:
One of the things i hated as a PKMN trainer was delegating which HMs go to which pokemon. Most people have 1-2 HMs slaves to solve this problem. But that takes away your ability to have a legitimate 6-man PKMN team.
Solution:
Make HMs some kind of global move, and if you have any pokemon that could learn that move in your party, you can use it, so you'd still need certain types of pokemon in your party to overcome environmental obstacles. But they wouldn't have to give up a move.
Basically your trainer would be instructing the pokemon in the use of the move but wouldnt have to make them forget a move to use it, you could still have the option of giving the pokemon the actual move for ones you want in your move set. (Credit : DracoHouston)
Extras:
Game difficulty should be raised a great deal. So gym battles are alot harder even with your Hm-Less, 6-man pkmn team.
Just a Suggestion
One of the things i hated as a PKMN trainer was delegating which HMs go to which pokemon. Most people have 1-2 HMs slaves to solve this problem. But that takes away your ability to have a legitimate 6-man PKMN team.
Solution:
Make HMs some kind of global move, and if you have any pokemon that could learn that move in your party, you can use it, so you'd still need certain types of pokemon in your party to overcome environmental obstacles. But they wouldn't have to give up a move.
Basically your trainer would be instructing the pokemon in the use of the move but wouldnt have to make them forget a move to use it, you could still have the option of giving the pokemon the actual move for ones you want in your move set. (Credit : DracoHouston)
Extras:
Game difficulty should be raised a great deal. So gym battles are alot harder even with your Hm-Less, 6-man pkmn team.
Just a Suggestion