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Fixed "dragonite hyper beam." crash

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razzguy

Dragon Tamer
i enter the shop and lance hyper beam crashes (possibly bacause i have already done the hideout thingy)
here's the data:
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.32.1
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: ,
---------------------------

Here is further information:
Message: Objektreferensen har inte angetts till en instans av ett objekt.
InnerException: NOTHING
BaseException: Objektreferensen har inte angetts till en instans av ett objekt.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Warp [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero.ScriptV1
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100665469
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.ScriptV1
]

StackTrace: vid _2._5DHero.ScriptV1.Warp()
vid _2._5DHero.ScriptV1.Update()
vid _2._5DHero.Script.Update()
vid _2._5DHero.ActionScript.Update()
vid _2._5DHero_OverworldScreen.Update()
vid _2._5DHero.Basic.Update(GameTime gameTime)
vid _2._5DHero.DGame.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
vid Microsoft.Xna.Framework.GameHost.OnIdle()
vid Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
vid Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid Microsoft.Xna.Framework.WindowsGameHost.Run()
vid Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
vid Microsoft.Xna.Framework.Game.Run()
vid _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
Yeah the reason is b/c it is trying to move someone who isn't there....that stems from the fact that the hideout was already done....and that wasn't supposed to be possible......
 

Darkfire

Administrator
Administrator
P3D Developer
I think we can make it so it won't crash the game during this update today
hopefully
for now you don't really need to complete that event since you already did the base
 
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