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Fixed (0.31) Egg Hatching Crash(I think)

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Anvil555

Dragon Tamer
Donator
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.31.1
Operating system: Microsoft Windows 8 [6.2.9200.0]
Decimal seperator: .
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: Movement [
Attributes: PrivateScope, Private
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: _2._5DHero_OverworldCamera
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664247
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero_OverworldCamera
]

StackTrace: at _2._5DHero_OverworldCamera.Movement()
at _2._5DHero_OverworldCamera.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
When did this happen?
Why do you think it was the egg hatching?
also you can check how much longer your egg has in its save string so if you could check that to see if it is at least close?
 

Anvil555

Dragon Tamer
Donator
The egg watch says"There is strong movement noticeable. It will hatch soon!" And every 5-15 steps I take I crash. The only thing a can think of is the egg is crashing, it's a pichu egg.
 

Anvil555

Dragon Tamer
Donator
It is the egg, I just changed the coding in my party so that the egg instant hatches so I don't crash and its working fine. Looks like its the only way for it to hatch. I had to remove the store coding to have the pichu, so for the hacking, its the only way to continue.
 

Anvil555

Dragon Tamer
Donator
This is the line

{"Pokemon"[172]}{"Experience"[1]}{"Gender"[0]}{"EggSteps"[2791]}{"Item"[0]}{"NickName"[]}{"Level"[1]}{"OT"[42418]}{"Ability"[9]}{"Status"[]}{"Nature"[0]}{"CatchLocation"[Daycare]}{"CatchTrainer"[Anvil]}{"CatchBall"[5]}{"CatchMethod"[obtained at]}{"Friendship"[71]}{"isShiny"[0]}{"Attack1"[84,30,30]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"Stats"[12,12,6,5,6,6,6]}{"FPs"[0,0,0,0,0,0]}{"DVs"[29,1,7,6,18,6]}{"AdditionalData"[]}{"Store"[1932254916176131144961702032023123716720156]}
 
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