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[0.30] Menu Bug

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Exon

Bug Catcher
No idea what happened just logged in to game jolt then the game crashed when I hit continue and now the continue button does not work at all.

Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.30
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------

Here is further information:
Message: Index and count must refer to a location within the string.
Parameter name: count
InnerException: NOTHING
BaseException: Index and count must refer to a location within the string.
Parameter name: count
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: RemoveInternal [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664143
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]

StackTrace: at System.String.RemoveInternal(Int32 startIndex, Int32 count)
at System.String.Remove(Int32 startIndex, Int32 count)
at _2._5DHero.Player.LoadGame(String filePrefix, String gamejoltProfilePrefix)
at _2._5DHero.MainMenuScreen.ContinueButton()
at _2._5DHero.MainMenuScreen.UpdateMainMenu()
at _2._5DHero.MainMenuScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/issues/" to report this crash there.
 

Darkfire

Administrator
Administrator
P3D Developer
I think this has to do with the fact that autosave works with gamejolt
If you hadn't logged back into gamejolt after a crash then it won't show
The LOAD button should work fine
 
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