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Fixed [0.29] Game crashes when pressing [control] + c while in join game menu when in fullscreen

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Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
I know this is a pretty specific issue, but the game crashes when [control] + c is pressed while in the join game menu while in fullscreen. This happened to me in Eucreak City's Pokemon Center. Below is the crash report.
System specifications:
Pokémon 3D version: 0.29
Operating system: Microsoft Windows 7 Ultimate [6.1.7600.0]
Decimal seperator: .
---------------------------

Here is further information:
Message: Value cannot be null.
Parameter name: text
InnerException: NOTHING
BaseException: Value cannot be null.
Parameter name: text
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: System.Windows.Forms
TargetSite: Name: SetText [
Attributes: PrivateScope, Public, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.Windows.Forms.Clipboard
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100668385
MethodHandle: System.RuntimeMethodHandle
Module: System.Windows.Forms.dll
ReflectedType: System.Windows.Forms.Clipboard
]

StackTrace: at System.Windows.Forms.Clipboard.SetText(String text, TextDataFormat format)
at System.Windows.Forms.Clipboard.SetText(String text)
at Microsoft.VisualBasic.MyServices.ClipboardProxy.SetText(String text)
at _2._5DHero.NetworkScreen.UpdateJoin()
at _2._5DHero.NetworkScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
 
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