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Fixed [0.29] route 37 no pokemon

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snoe

Active Member
Hey all,

I've been looking forward to route 37 being fully implemented because there was a certain pokemon i was looking for in there.

Sadly after a solid 10 minutes of walking in the grass, nothing.

There are no wild pokemon in route 37 and it bummed me out a little bit, but not really.
I checked to see if maybe i had repel steps, but the value was at 0. i checked the new routes and they spawn wild pokemon just fine.
 

Darkfire

Administrator
Administrator
P3D Developer
Ah the grass in this route is listed as 'WallBill's instead of 'Grass'
so yeah no wild pokemon
You can fix it yourself by replacing 'WallBill' with 'Grass'(lines 33-37)
example
Code:
{"EntityField"{ENT[{"Size"{intArr[4,4]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[13,0,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[80,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Fixed in next version ;)
 

snoe

Active Member
Ah the grass in this route is listed as 'WallBill's instead of 'Grass'
so yeah no wild pokemon
You can fix it yourself by replacing 'WallBill' with 'Grass'(lines 33-37)
example
Code:
{"EntityField"{ENT[{"Size"{intArr[4,4]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[13,0,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[80,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Fixed in next version ;)
so in the Grass section of coding, just change all instances of wallbill to grass? (i know its essentially what you said but i'm just giving a name to the lines you are specifying)
 

Darkfire

Administrator
Administrator
P3D Developer
Ah the grass in this route is listed as 'WallBill's instead of 'Grass'
so yeah no wild pokemon
You can fix it yourself by replacing 'WallBill' with 'Grass'(lines 33-37)
example
Code:
{"EntityField"{ENT[{"Size"{intArr[4,4]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[13,0,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[80,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Fixed in next version ;)
so in the Grass section of coding, just change all instances of wallbill to grass? (i know its essentially what you said but i'm just giving a name to the lines you are specifying)
yep ;)
 
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