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Duplicate Pokemon move Bugs

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Rui

Bug Catcher
Hello, I am fairly new around this site, however I am a pokemon veteran so don't worry I wont add any nonsense to these forms that I know don't need tending to. Anyway, I have recently downloaded this game and I have been loving it since! I played up to the where it had been stopped for now, so I thought I could post some bugs I saw during the playthrough that hopefully no one else had reported yet to sorta help the gameplay experience increase. Anyway the first thing I noticed was the move Supersonic.

-Supersonic.
It's supposed to give the foe confusion, giving it a chance to hurt itself, however when I played, the accuracy was not very well on it, and for some odd reason gave me random status problems. (Burn, Freeze, Paralyzation, Poison, and Sleep) Everything under the sun except the confusion status. It's not too big of a problem, I see it as more of a challenge but I bet many others may see it differently than I.

-Rollout
The user is locked into the move and increases in strength over each turn using the move. I witnessed this versing the infamous miltank from the GoldenRod Gym. It seemed that It used it's moves freely as it wanted. From the looks of it, it did not seem to lock into the move, and all the hits connected. For example. It used Rollout, it hit, then it followed with a stomp.

-Unnecessary Healing! (Off Topic)
Another thing, when facing against Whitney, the Clefairy was literally spammed with 3 Hyper potions when it's HP was barely below the yellow bar. Not to mention when i was right about to knock it out, it used a second one, only to use a third right after the next hit I gave it. Luckily there were not anymore healing Items used during the miltank skirmish, but I found it odd that Whitney had 3 Hyper Potions and didn't limit it to just one on each pokemon.

-Magnitude
Magnitude is a Ground type move that randomly selects the volume of Magnitude from 1-10, thus either dealing tons of damage or close to no damage. The Geodude I possess learned this move, and for some odd reason does not do much damage at all. It seems the magnitude its set at is 1 or something really low. It does not announce the volume of magnitude it is, so I do not know.




So far that is all I really found wrong with the game. From the moves I've seen so far, I will check other moves such as Bide, Rage, Outrage, ect... but overall this game is freaking sweet! Keep up the good work and I will try to announce new bugs to you as frequently as I can and whenever you release new portions of the final product. I hope to see more of the Game soon! :)
 
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