Game crashed when I was riding a Ponyta outside the Daycare at route 34. Not sure if this was my laptop's fault or maybe a file or something. I had a Heracross, Pupitar, Ponyta, Axew egg, and a Litwick egg, and I was around this area when it happened:
Here's the pop-up error message:
The crash report copy-pasted from the file so you don't have to download the file, but anyone please tell me if you would rather have the file itself and I'll upload it as soon as I can:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// (╯°□°)╯︵ ┻━┻
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.56 (97)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (860274)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=True
LevelFile=routes\route34.dat
UsedStrength=False
EntityCount=1362
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Home [6.2.9200.0]
Core architecture: 64 Bit
System time: 11/1/2019 11:22:44 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.8.03752
Full 4.8.03752
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2152345600"]
---------------------------------------------------------------------------------
Error information:
Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
InnerException: NOTHING
BaseException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
HelpLink: No helplink available.
Data: Items: 0
Source: SharpDX
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.GenerateIfRequired()
at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
at P3D.BackdropRenderer.Backdrop.Draw(Int16[] Indicies)
at P3D.BackdropRenderer.Draw()
at P3D.Level.Draw()
at P3D.OverworldScreen.Draw()
at P3D.Core.Draw()
at P3D.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at P3D.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
--------------------------------------------------
Generated Fields:
--------------------------------------------------
Private _actionScript As ActionScript = P3D.ActionScript
Private _particlesTexture As Texture2D = {Name = "", Width = 64, Height = 64}
Private _trainerEncountered As Boolean = False
Private _titles As List(Of Title) = {}
Private ShowControlsDelay As Single = 8
Private _GlobalGameModeScriptStarted As Boolean = False
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
--------------------------------------------------
Generated Property:
--------------------------------------------------
Property Titles As List(Of Title) = {}
Property ActionScript As ActionScript = P3D.ActionScript
Property TrainerEncountered As Boolean = False
Property FadeValue As Int32 = 0
Property DrawRodID As Int32 = -1
Property GlobalGameModeScriptStarted As Boolean = False
Property PreScreen As Screen = Nothing
Property Identification As Identifications = OverworldScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = True
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = True
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Here's the pop-up error message:
The crash report copy-pasted from the file so you don't have to download the file, but anyone please tell me if you would rather have the file itself and I'll upload it as soon as I can:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// (╯°□°)╯︵ ┻━┻
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.56 (97)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (860274)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=True
LevelFile=routes\route34.dat
UsedStrength=False
EntityCount=1362
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Home [6.2.9200.0]
Core architecture: 64 Bit
System time: 11/1/2019 11:22:44 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.88 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.8.03752
Full 4.8.03752
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2152345600"]
---------------------------------------------------------------------------------
Error information:
Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
InnerException: NOTHING
BaseException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
HelpLink: No helplink available.
Data: Items: 0
Source: SharpDX
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.GenerateIfRequired()
at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
at P3D.BackdropRenderer.Backdrop.Draw(Int16[] Indicies)
at P3D.BackdropRenderer.Draw()
at P3D.Level.Draw()
at P3D.OverworldScreen.Draw()
at P3D.Core.Draw()
at P3D.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at P3D.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
--------------------------------------------------
Generated Fields:
--------------------------------------------------
Private _actionScript As ActionScript = P3D.ActionScript
Private _particlesTexture As Texture2D = {Name = "", Width = 64, Height = 64}
Private _trainerEncountered As Boolean = False
Private _titles As List(Of Title) = {}
Private ShowControlsDelay As Single = 8
Private _GlobalGameModeScriptStarted As Boolean = False
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
--------------------------------------------------
Generated Property:
--------------------------------------------------
Property Titles As List(Of Title) = {}
Property ActionScript As ActionScript = P3D.ActionScript
Property TrainerEncountered As Boolean = False
Property FadeValue As Int32 = 0
Property DrawRodID As Int32 = -1
Property GlobalGameModeScriptStarted As Boolean = False
Property PreScreen As Screen = Nothing
Property Identification As Identifications = OverworldScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = True
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = True
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.