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Fixed Game crashes when you run into a Pokémon while encountering a trainer

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Exon

Bug Catcher
So I was in sprout tower and holding A and W at the same time then I ran into a wild Pokemon then the game just crashed so I tried it out more and if you ever old A or D and then a wild pokemon comes your game will just crash so I hope you can fix this thanks PS awesome game
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
I tried this, I do not crash when doing this.
 

Exon

Bug Catcher
oh that is weird maybe it is just me I am using windows 7 home premium what os are you using
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
I am using windows 7 home premium aswell, so that's not the problem.
 

nilllzz

Original Developer
Administrator
P3D Developer
but it should've generated a crash log with the name "xxxxxxxxx_crash.dat" in your Pokemon folder.
Can you open that in Notepad and paste the text here or just upload this file?
 

Exon

Bug Catcher
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.25
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Decimal seperator: .
---------------------------
Here is further information:
Message: Unable to cast object of type '_2._5DHero.BattleIniScreen' to type '_2._5DHero_OverworldScreen'.
InnerException: NOTHING
Source: 2.5DHero
StackTrace: at _2._5DHero.NPC.CheckInSight()
at _2._5DHero.NPC.NPCMovement()
at _2._5DHero.NPC.Update()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://www.pokemon3d.net/forum/" to report the error in the bugs section.
 

nilllzz

Original Developer
Administrator
P3D Developer
oh that's because you are encountering a trainer a the same time as you are encountering a wild Pokémon.
I fixed that already ;)
 
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