• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Not a bug Combat Sprite Delay "Quilava"

Status
Not open for further replies.

Avaiken

Bug Catcher
There's a 1.5 second Delay in the renewal of Quilava's Sprite Animation during Combat.

This is resulting in a "Freeze Frame" at the end of the sprite animation making Quilava
look frozen, then it renews at the process begins again.

I would link a Screenshot but it would be useless as it's a picture and doesn't encompass the entirety of his sprite animation.
 

nilllzz

Original Developer
Administrator
P3D Developer
yeah since the number of sprites for the animation is not powered of 2, I have to set a delay for the animation.
You just have to live with that ;)
 

Avaiken

Bug Catcher
yeah since the number of sprites for the animation is not powered of 2, I have to set a delay for the animation.
You just have to live with that ;)
Haha i can live with it. It was the first delay i had seen so it was out of place. Honestly it has grown on me.
 
Status
Not open for further replies.
Top