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Rejected Mirror own Pokémon sprite

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Arkeyno

Bug Catcher
No idea if this just bothers me, but when your own Pokémon is attacked during a battle it kinda looks like it's facing the wrong direction. In my opinion it would be great if the sprite could be mirrored during those sequences to make the battles look a bit better ;)

Regards, Arkeyno
 

Gamer5

Fisherman
Never really noticed this because it looks fine as is. But for comparison, I did a very rough Paint job. It kind of looks better. What does everyone else think? I feel like since we only see Pokemon in that direction, it looks normal. But compared to the mirrored version it makes it look like it's not facing the right direction..

mirror1.png mirror2.png

mirror3.png mirror4.png
 

supallama

Dragon Tamer
should we add the trainers and the player as well? I am pretty sure all pokemon games never had a trainer behind the pokemon but I feel this should, as well as where the player is, when your pokemon uses a move you should be able to see yourself too.
 

DracoHouston

Kolben Developer
Contributor
should we add the trainers and the player as well? I am pretty sure all pokemon games never had a trainer behind the pokemon but I feel this should, as well as where the player is, when your pokemon uses a move you should be able to see yourself too.
the way its set up atm is fine, IMO, its going to be very easy to do all the trainers in the system nilllzz has implemented with opposing trainer overworld sprite behind the pokemon, however, here's 2 examples of pokemon battles in 3d
pokemon stadium for the n64 were nintendos first attempt at 3d pokemon battles, it looked really cool and nilllzz said he's taking cues from it, but you can't see trainers here. it was too hard for ninty

for people who havent played mists of pandaria yet and are doing a spittake at this picture, wow has pokemon now. its kind of a side game you play as you level, wtih wild pets around the place, some of them rare, and matchmade multiplayer. this was a shot of me fighting some guy, his pandaran monk pet had done a combo over 2 rounds that 1 shot my baby pheonix :| but im posting this because it demonstrates something neat, your trainer is behind the active pokemon, and behind you are your party. this wouldnt be something we can do with p3d though because your party are in pokeballs, but it's a cool example of what you can do with a 3d battle

unfortunately blizzard have a game that have 3d models for characters so this sort of thing was very easy for them to do, the more we put in the battle screen the less we can rely on sprites. this is why i think the current system is pretty damn good for what we need. my only wish would be different sprites for the trainers, to match the quality of the pokemon ones, but its just not that easy to do when you can't get some artist who is on the payroll to make the sprites for you.

it could be possible to put the player's overworld sprite onto the field as well but i think we're stuck with the sort of camera angles we have, its just more managable that way
 

DracoHouston

Kolben Developer
Contributor
something i wanna see in the battles is putting environmental hazards into the field, so toxic spikes, hidden rocks etc show on the field. pokemon stadium had the weather in the field, even when you were picking what move to have you'd see a sandstorm, rain etc
 
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