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Duplicate [Indev 0.53] Crash during save.

Status
Not open for further replies.

Ryous

Trainer
Yes, apparently I'm attracting those at this point.

What I expected to happen:
A save.

What actually happened:
Sadness and misery.

Steps to reproduce:
1. Trying to save in the daycare.
2. Magic
3. Poof my game disappeared.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (72503)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 5/31/2015 9:31:01 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51650
  Full  4.5.51650
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 740M   ; Intel(R) HD Graphics 4600"]
[CardRAM(s) : "2147483648; 2181038080"]

---------------------------------------------------------------------------------

Error information:

Message: La collection a été modifiée ; l'opération d'énumération peut ne pas s'exécuter.
InnerException: NOTHING
BaseException: La collection a été modifiée ; l'opération d'énumération peut ne pas s'exécuter.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   à System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   à System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   à System.Collections.Generic.List`1.Enumerator.MoveNext()
   à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   à System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   à System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   à net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   à net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   à net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   à net.Pokemon3D.Game.SaveScreen.Update()
   à net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   à net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   à Microsoft.Xna.Framework.GameHost.OnIdle()
   à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.Run(Form mainForm)
   à Microsoft.Xna.Framework.WindowsGameHost.Run()
   à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   à Microsoft.Xna.Framework.Game.Run()
   à net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Yes, apparently I'm attracting those at this point.

What I expected to happen:
A save.

What actually happened:
Sadness and misery.

Steps to reproduce:
1. Trying to save in the daycare.
2. Magic
3. Poof my game disappeared.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (72503)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 5/31/2015 9:31:01 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.93 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51650
  Full  4.5.51650
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 740M   ; Intel(R) HD Graphics 4600"]
[CardRAM(s) : "2147483648; 2181038080"]

---------------------------------------------------------------------------------

Error information:

Message: La collection a été modifiée ; l'opération d'énumération peut ne pas s'exécuter.
InnerException: NOTHING
BaseException: La collection a été modifiée ; l'opération d'énumération peut ne pas s'exécuter.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   à System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   à System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   à System.Collections.Generic.List`1.Enumerator.MoveNext()
   à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   à System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   à System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   à net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   à net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   à net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   à net.Pokemon3D.Game.SaveScreen.Update()
   à net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   à net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   à Microsoft.Xna.Framework.GameHost.OnIdle()
   à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   à System.Windows.Forms.Application.Run(Form mainForm)
   à Microsoft.Xna.Framework.WindowsGameHost.Run()
   à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   à Microsoft.Xna.Framework.Game.Run()
   à net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = a False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------
Duplicate report, this will be fixed in the next version (would post a link to the thread, but phone is messing up. Can staff edit it in?)
 
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