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I'm sorry, but that image alone will not help us solve the problem.
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)I'm sorry, but that image alone will not help us solve the problem.
Click "Open crashlog location", open the crash log as a Notepad file, then copy-paste the contents of that file here in a code module.
I'm afraid that's only a small part of it. Where is the rest of it?at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private mainmenuIndex As Int32 = 0
Private loadMenuIndex As Int32[] = {0, 0, 0, 0}
Private languageMenuIndex As Int32[] = {0, 0, 0, 0}
Private packsMenuIndex As Int32[] = {0, 0, 0, 0}
Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0}
Private packInfoIndex As Int32 = 0
Private deleteIndex As Int32 = 0
Public menuIndex As Int32 = 0
Private loadGameJoltIndex As Int32 = 0
Private currentLevel As Int32 = 1
Private levelChangeDelay As Int32 = 1000
Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Saves As List<String>[] = {}
Private SaveNames As List<String>[] = {}
Private Languages As List<String>[] = {de, en, fr, id, it, sv, tr}
Private LanguageNames As List<String>[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish}
Private currentLanguage As String = en
Private PackNames As List<String>[] = {}
Private EnabledPackNames As List<String>[] = {}
Private ModeNames As List<String>[] = {}
Private tempLoadDisplay As String =
Private renderTarget As RenderTarget2D = Nothing
Private blurEffect As Effect = Nothing
Private PInfoName As String =
Private PInfoSlpash As Texture2D = Nothing
Private PInfoVersion As String =
Private PInfoAuthor As String =
Private PInfoDescription As String =
Private PInfoContent As String =
Private tempGameModesDisplay As String =
Private GameModeSplash As Texture2D = Nothing
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I found it