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Duplicate [Indev 0.53] Saving Crash

Hiew

Starting Trainer
What I expected to happen:
I would like to save the game, but the game crashes.
What actually happened:
I save my game, but a lot of times the save failed. I try to save again, but the game crashes. Sometime, when the game crashes it saves, sometimes not and i lost some progress.
Steps to reproduce:
1. Save the game
2. If failed, save the game again.
3. Sometimes the games closes and the launcher says I found a bug.

This is the Crash log.

<Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (698755)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 18/04/2015 15:30:00
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,44 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51209
Full 4.5.51209
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2684354560"]

---------------------------------------------------------------------------------

Error information:

Message: Coleção foi modificada; talvez a operação de enumeração não seja executada.
InnerException: NOTHING
BaseException: Coleção foi modificada; talvez a operação de enumeração não seja executada.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

--------------------------------------------------------------------------------->

Sorry about my english, I'm brazilian. ^^'
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
What I expected to happen:
I would like to save the game, but the game crashes.
What actually happened:
I save my game, but a lot of times the save failed. I try to save again, but the game crashes. Sometime, when the game crashes it saves, sometimes not and i lost some progress.
Steps to reproduce:
1. Save the game
2. If failed, save the game again.
3. Sometimes the games closes and the launcher says I found a bug.

This is the Crash log.

<Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (698755)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 18/04/2015 15:30:00
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,44 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51209
Full 4.5.51209
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2684354560"]

---------------------------------------------------------------------------------

Error information:

Message: Coleção foi modificada; talvez a operação de enumeração não seja executada.
InnerException: NOTHING
BaseException: Coleção foi modificada; talvez a operação de enumeração não seja executada.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

--------------------------------------------------------------------------------->

Sorry about my english, I'm brazilian. ^^'
That's not the full crash log, can you please post the whole thing?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
This log?
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (698755)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 18/04/2015 15:30:00
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,44 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51209
  Full  4.5.51209
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2684354560"]

---------------------------------------------------------------------------------

Error information:

Message: Coleção foi modificada; talvez a operação de enumeração não seja executada.
InnerException: NOTHING
BaseException: Coleção foi modificada; talvez a operação de enumeração não seja executada.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   em System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   em System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   em System.Collections.Generic.List`1.Enumerator.MoveNext()
   em System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   em System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   em net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   em net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   em net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   em net.Pokemon3D.Game.SaveScreen.Draw()
   em net.Pokemon3D.Game.Core.Draw()
   em net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   em Microsoft.Xna.Framework.Game.DrawFrame()
   em Microsoft.Xna.Framework.Game.Tick()
   em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   em Microsoft.Xna.Framework.GameHost.OnIdle()
   em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.Run(Form mainForm)
   em Microsoft.Xna.Framework.WindowsGameHost.Run()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Microsoft.Xna.Framework.Game.Run()
   em net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Ah OK, this is the same bug as this thread describes: http://pokemon3d.net/forum/threads/11027/
Duplicate report. It is fixed in the next version.
 

Hiew

Starting Trainer
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (698755)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SaveScreen)

Screen state not implemented for screen class: SaveScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 18/04/2015 15:30:00
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 5,44 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51209
  Full  4.5.51209
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "LogMeIn Mirror Driver; Intel(R) HD Graphics 4000"]
[CardRAM(s) : "; 2684354560"]

---------------------------------------------------------------------------------

Error information:

Message: Coleção foi modificada; talvez a operação de enumeração não seja executada.
InnerException: NOTHING
BaseException: Coleção foi modificada; talvez a operação de enumeração não seja executada.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   em System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   em System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   em System.Collections.Generic.List`1.Enumerator.MoveNext()
   em System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
   em System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   em System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
   em net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadProgress()
   em net.Pokemon3D.Game.GameJolt.GamejoltSave.get_DownloadFinished()
   em net.Pokemon3D.Game.SaveGameHelpers.get_GameJoltSaveDone()
   em net.Pokemon3D.Game.SaveScreen.Draw()
   em net.Pokemon3D.Game.Core.Draw()
   em net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   em Microsoft.Xna.Framework.Game.DrawFrame()
   em Microsoft.Xna.Framework.Game.Tick()
   em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   em Microsoft.Xna.Framework.GameHost.OnIdle()
   em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   em System.Windows.Forms.Application.Run(Form mainForm)
   em Microsoft.Xna.Framework.WindowsGameHost.Run()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Microsoft.Xna.Framework.Game.Run()
   em net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private ready As Boolean = False
   Private delay As Single = 15
   Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private savingStarted As Boolean = True
   Private saveSessionFailed As Boolean = False
   Private backupFileLocation As String =
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Ah OK, this is the same bug as this thread describes: http://pokemon3d.net/forum/threads/11027/
Duplicate report. It is fixed in the next version.
Yeah, but my game only crashes when I save, but isn't all time, sometimes I can save, other times the saves fail, but the game continue working
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Yeah, but my game only crashes when I save, but isn't all time, sometimes I can save, other times the saves fail, but the game continue working
Which is exactly what the thread I linked to is titled (Occasional saving crash). As said, this is fixed in the next version.
 
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