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Fixed [Indev 0.53] Path to Script for Kangaskhan in Cerulean City is Wrong

UltraPeeks

Trainer
What I expected to happen:
Kangashkhan talks to me

What actually happened:
Game crashed

Steps to reproduce:
1. Walk into the house in Cerluean
2. Talk to the Kangashkhan


The reference should be "\Pokemon\Scripts\cerulean\kangaskhan.dat" instead of "\Pokemon\Scripts\cerluean\kangaskhan.dat"

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Emerald Texture Pack,HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (633336)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=cerulean\3.dat
UsedStrength=False
EntityCount=174

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro N [6.2.9200.0]
Core architecture: 64 Bit
System time: 29.03.2015 23:17:35
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,
Available physical memory: 7,95 Gigabyte
Available logical processors: 8

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.51641
  Full  4.5.51641
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 960"]
[CardRAM(s) : "2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Die Datei "D:\Spiele\Pokemon 3D\Pokemon\Scripts\cerluean\kangaskhan.dat" konnte nicht gefunden werden.
InnerException: NOTHING
BaseException: Die Datei "D:\Spiele\Pokemon 3D\Pokemon\Scripts\cerluean\kangaskhan.dat" konnte nicht gefunden werden.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   bei System.IO.FileInfo.get_Length()
   bei net.Pokemon3D.Game.Security.FileValidation.ValidateFile(String file, Boolean relativePath)
   bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   bei net.Pokemon3D.Game.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay, Boolean ResetInsight)
   bei net.Pokemon3D.Game.NPC.ActivateScript()
   bei net.Pokemon3D.Game.NPC.ClickFunction()
   bei net.Pokemon3D.Game.OverworldCamera.CheckEntities()
   bei net.Pokemon3D.Game.OverworldCamera.Update()
   bei net.Pokemon3D.Game.OverworldScreen.Update()
   bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
   Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
   Private _trainerEncountered As Boolean = False
   Private _titles As List<Title>[] = {}
   Private ShowControlsDelay As Single = 8
   Private Shared _fadeValue As Int32 = 0
   Private Shared _drawRodID As Int32 = -1
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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