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Not a bug ledge bug

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arnierulezz

Bug Catcher
Walking of a ledge makes solid movable objects non-solid.
This can be observed with farfetched when he positions himself next to a ledge.
By walking off this ledge you'll be inside farfetched.
This isn't a serious bug but it can create weird moments like a farfetched that's invisible (since your follower pokemon takes it's place and you have to walk away before he's visible again).
 

AlessaGarnish

Dragon Tamer
Contributor
I guess what needs to be fixed is that Pokemon kan jump over ledges just as the player can. Like, when you have a Pokemon following you, and jumping over a ledge makes the Pokemon disappear until you're over the ledge. Another way to fix this is to create a better jump over ledge animation.
 

arnierulezz

Bug Catcher
Well actually......
Since the latest update you cannot stand on top of a ledge and you will automatically walk over it hence evading the "is solid" check that you normally go through when walking towards a mob.
another example of this is the oldguide guy that walks you all through the town.
if you approach him from the other side you'll walk through walls and trees etc.
nilllzz: you can fix this by splitting the following into two parts

Edit by JojoP for working code

Code:
:if:position(Player,left side)
@Music:showmearound
@Text:OK, then!~Follow me!
@Turn:2,1
@Move:2,2
@Move:player,1
@Turn:player,1
@Move:player,1
@Turn:2,0
@Turn:player,3
@Text:This is a~POKEMON CENTER.*They heal your~POKEMON in no time~at all.*You'll be relying~on them a lot, so~you better learn~about them.
:endif
 
:if:position(Player,right side)
@Music:showmearound
@Text:OK, then!~Follow me!
@Turn:2,1
@Move:2,2
@Move:player,1
@Turn:player,3
@Move:player,1
@Turn:2,0
@Turn:player,3
@Text:This is a~POKEMON CENTER.*They heal your~POKEMON in no time~at all.*You'll be relying~on them a lot, so~you better learn~about them.
:endif
 
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