[QUOTE="Diego Velazquez, post: 133279, member: 46590"]Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (154181)
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (MainMenuScreen)
MenuIndex=7
CurrentLevel=0
LevelChangeDelay=258
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System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 2/8/2015 12:49:35 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 5.88 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2214592512"]
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Error information:
Message: Conversion from string "phone_contact_000,mom_getpokegea" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.PlayerStatistics.Load(String data)
at net.Pokemon3D.Game.Player.LoadStatistics()
at net.Pokemon3D.Game.Player.LoadGame(String filePrefix)
at net.Pokemon3D.Game.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
at net.Pokemon3D.Game.MainMenuScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)[/QUOTE]