I was playing online and when I tried to save the game crashed and sent me to a report screen, which led me here.
I forgot to add this (the report)
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Fire attacks might be super effective...
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (469493)
Playing on Servers: FALSE
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (SaveScreen)
Screen state not implemented for screen class: SaveScreen
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System specifications:
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
Core architecture: 32 Bit
System time: 1/10/2015 11:20:00 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 1 Gigabyte
Available logical processors: 2
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.Net installation information:
v1.1.4322 SP1
1033 SP1
v2.0.50727 2.2.30729 SP2
v3.0 3.2.30729 SP2
v3.5 3.5.30729.01 SP1
v4
Client 4.0.30319
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Graphics Card information:
[CardName(s): "ATI Mobility Radeon X1600"]
[CardRAM(s) : "268435456"]
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Error information:
Message: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
InnerException: NOTHING
BaseException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
at net.Pokemon3D.Game.Player.SaveGame(Boolean IsAutosave)
at net.Pokemon3D.Game.SaveScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "
http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.