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Not confirmed [Indev 0.52.1] Global Trade Station Setup Crash

Chaos7777

Trainer
Contributor
Describe the bug you experienced here.

What I expected to happen:
...To check out the trade setups I have.

What actually happened:
...My game imploded

Steps to reproduce:
1. ...Open GTS
2. ...Open Setup
3...Wonder if it'll crash or not.

Code:
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Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (469743)
Playing on Servers: FALSE
Game Environment: GTSSetupScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (GTSSetupScreen)

Screen state not implemented for screen class: GTSSetupScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/27/2014 9:09:32 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 7.89 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4
  Client  4.5.51641
  Full  4.5.51641
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics Family; NVIDIA GeForce GT 745M  "]
[CardRAM(s) : "2214592512; 2147483648"]

---------------------------------------------------------------------------------

Error information:

Message: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
InnerException: NOTHING
BaseException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at net.Pokemon3D.Game.GameJolt.GTSSetupScreen.Update()
   at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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>
 
Last edited:

Chaos7777

Trainer
Contributor
Nah it's happened twice, not sure exactly what I could have done differently than all the other times.
 

Chaos7777

Trainer
Contributor
Lol I was hoping someone knew why o_O so I could avoid doing.. that. And iono how to read the crash log.
 
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