• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Kira_Pro_Grafik_HD

Texture Pack Kira_Pro_Grafik_HD 0.52.1 21/01/2015

No permission to download

progamerscl

Trainer
So, apparently there is no texture for the space shuttle in Pewter Museum, and the little headbutt-sized trees around Kanto appear to levitate. Because of this, in Cerulean and Vermillion City, they appear to be floating on the water. Lol. But besides that, Everything else looks amazing so far!
2015-03-19_16.33.34.png
 

SViper

Active Member
So, apparently there is no texture for the space shuttle in Pewter Museum, and the little headbutt-sized trees around Kanto appear to levitate. Because of this, in Cerulean and Vermillion City, they appear to be floating on the water. Lol. But besides that, Everything else looks amazing so far!
View attachment 8353
Wait for Kira to return and come up with solution.;)
 
J

jianmingyong

Guest
I am here to say the bad news that this content pack will not going to be updated anymore for now.
 
Last edited by a moderator:
J

jianmingyong

Guest
Projects on hold until further notice. Kira Is not available. I agree to let other use my ContentPacks ^_^
- Kira

... This is what the profile says and the front page of this resource... Project suspended.
( I asume that the meaning he is trying to say is to put on hold rather than forever suspended since he directly translated the text... )
 

SViper

Active Member
Does there more not updated textures in this pack except Routes, Sevii and Gym, because of new textures for new things in version 0.53?
Does anyone want continue this, it can be only update textures with adding current P3D textures in current textures to make like Routes, Sevii and Gym useful again?
 
J

jianmingyong

Guest
Or what you could do is to add some more lines to the exception files and it won't matter much anymore.
 

SViper

Active Member
Or what you could do is to add some more lines to the exception files and it won't matter much anymore.
What you mean? I know that file is used for bigger textures to fit, but what you wanted to mean in this case?
 
Last edited:
J

jianmingyong

Guest
4.1 The exceptions.dat file to replace certain textures

Additionally, you can add a file called "exceptions.dat" into the root folder of your ContentPack. In this file, you can specify a replacement for a specific piece of a texture file with another one.

"What does that mean?"

A texture file often holds more than one texture, for example the Routes.xnb file. It contains multiple textures like trees, doors, windows etc.

The game splits those texture files up and puts them on the ingame models. If you only want to replace the tree texture, but not the door texture, you would have a problem because you can only replace the entire texture file, not the single pieces.

This is where the exceptions.dat file comes into play:

It can replace a certain rectangle from a texture with another one from a different texture.

An example line looks like this:
Code:
Textures\Routes|0,64,32,32|IlexForestHD|64,0,64,64
This replaces the texture that is at the position 0,64 and 32x32 in size in the "Pokemon\Content\Textures\Routes.xnb" file with the texture that is at the position 64,0 with the size of 64x64 in the "Pokemon\ContentPacks\<yourcontentpack>\IlexForestHD.xnb or .png" file.

Note how you can place the texture outside of the Textures folder.
Each line in this file can handle one replacement.
 
Top