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This may sound stupid, but are you re-logging without saving? That could be the source of your problem.
Certainly strange, it does indeed sound like some kind of corrupted file.Nope i always save before reloggin,and i play online.I dont know what to do i am losing items day by day![]()
It didn't happen in my 0.49 test version on my computer, so not a corrupted file.Certainly strange, it does indeed sound like some kind of corrupted file.
Does it still happen in 0.49?
You tested his save?It didn't happen in my 0.49 test version on my computer, so not a corrupted file.
It's about items that lay on the ground. They aren't visible for some reason, I couldn't recreate this in my test version of 0.49, so it might be fixed.You tested his save?
Then.... a pokemon stole it in battle and he lost the item?
Oh, fair enough.It's about items that lay on the ground. They aren't visible for some reason, I couldn't recreate this in my test version of 0.49, so it might be fixed.
Do that in the main menu.I am sorry but when i press F3+C for 10 sec crash log does not appear.By the way i am tring it on online local mode.
Kolben Games Crash Log V 2.3
Pokémon 3D has crashed!
// Minecraft crashed.
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No backup file could be created.
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Game information:
Pokémon 3D Indev version: 0.49 (79)
Content Packs: {Anime Cries,BlueUI,HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (MainMenuScreen)
MenuIndex=0
CurrentLevel=2
LevelChangeDelay=519
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 15.06.2014 14:54:06
System language: Turkish (Turkey)(TRK) / Loaded game language: en
Decimal separator: ,
Available physical memory: 23,94 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GTX 660 "]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Forced the game to crash.
InnerException: NOTHING
BaseException: Forced the game to crash.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: 300
Error Type: Forced Crash
Error Description: The game crashed on purpose.
Error Solution: Don't hold down F3 and C at the same time for a long time ;)
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CallStack:
at _2._5DHero.ForcedCrash.Crash()
at _2._5DHero.ForcedCrash.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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