Refresh100
Bug Catcher

- The original music from the Gold/Silver games
- Extended versions to eliminate fade looping* and harsh looping**
- High quality replacements for G/S songs already in the game.
- barktown (New Bark Town Theme): Upped quality, extended from 1:26 to 5:35, removed fade loop
- battle_intro (Wild Pokémon Battle Intro): Replaced with version from G/S
- center (Pokémon Center Theme): Replaced with version from G/S, extended from 0:58 to 2:01
- cherrygrove (Cherrygrove City and Mahogany Town Theme): Upped quality, extended from 0:54 to 5:20, removed fade loop
- dark_cave (Dark Cave and Ice Path Theme): Replaced with version from G/S, extended from 2:33 to 10:43, removed fade loop
- elmslab (Pokémon Lab Theme): Upped quality, extended from 1:20 to 5:29, removed fade loop
- gym (Pokémon Gym Theme): Replaced with version from G/S, extended from 1:10 to 5:15
- johto_rival (Rival Battle Theme): Removed unintended sound effect from recording (the ding it makes when it introduces him), extended from 1:46 to 10:40
- johto_rival_encounter (Rival Challenge Theme): Extended from 0:44 to 1:06, improved looping
- johto_rivalintro (Rival Battle Intro): Upped quality
- johto_trainer (Trainer Battle Theme 1): Removed unintended sound effect from recording (the ding it makes when it introduces the trainer), extended from 3:02 to 11:03, removed fade loop
- johto_wild (Wild Pokémon Battle Theme): Replaced with version from G/S, Removed unintended sound effect from recording the original (the cry of the wild pokémon in the battle), extended from 1:25 to 5:00, removed fade loop
- lavender (Lavender Town Theme): Replaced with theme from G/S (in place of the Red/Blue theme), extended from 1:45 to 5:27, removed fade loop
- RouteMusic0 (Route 29 Theme): Upped quality, extended from 0:41 to 3:05, improved loop
- RouteMusic1 (Route 30 and Route 33 Theme): Upped quality, extended from 1:03 to 3:24, removed fade loop
- show_me_around (Cherrygrove Tour Theme): Replaced with version from G/S, extended from 0:47 to 5:12
- sprout_tower (Sprout Tower Theme): Replaced with version from G/S, extended from 0:43 to 3:19
- title (Pokémon Gold and Silver Title Screen Theme): Upped quality, removed pop at the end to make for a seamless replay
- trainer_encounter (Trainer Challenge Theme 1): Upped quality, extended from 0:10 to 1:02
- violet (Violet City and Olivine City Theme): Upped quality, extended from 1:58 to 5:04, removed fade loop
- wild_defeat (Wild Pokémon Defeated): Upped quality, extended from 0:26 to 1:04
- johto_trainer_intro (Trainer Battle Intro): Improved transition into johto_trainer
- johto_leader_intro (Gym Leader Battle Intro): Upped quality
- johto_leader (Gym Leader Battle): Removed unintended sound effect from recording (the ding it makes when it introduces the gym leader), extended from 1:10 to 10:54, improved loop
- leader_defeat (Gym Leader Defeated Theme): Added the starting bit, extended from 0:34 to 1:47
- trainer_defeat (Trainer Defeated Theme): Added the starting bit, extended from 0:12 to 1:00
- azalea (Azalea Town and Blackthorn City Theme): Upped quality, extended from 0:52 to 5:38
- IlexForest (Ilex Forest, Ruins of Alph and Union Cave Theme): Upped quality, extended from 0:56 to 10:19
- johto_rocket (Rocket Grunt Battle Theme): Upped quality highly, Removed unintended sound effect from recording the original (the ding it makes when introducing the Rocket Grunt), extended from 1:37 to 10:48
- johto_rocket_intro (Rocket Grunt Battle Intro): Upped quality
- RouteMusic2 (Route 46, 36, 32, 34, 35, 37, 40, and 45 Theme): Upped quality, extended from 0:40 to 3:17, improved loop
Instructions:
- Download with one of the links below
- Extract files anywhere
- Make a copy of "..†/Pokemon/Content/Songs" (never hurts to have a backup)
- Move the previously extracted files to "../Pokemon/Content/Songs/" and overwrite all the files.
0.19_1
0.18
0.18
*fade looping: At the end of certain songs, the music will fade out to replay, since most songs in Pokémon Gold and Silver have a begining then loop back to a specific point in the song, not the very begining. While this is an okay tackle at the idea, GB Sounds overcomes this by creatively stopping the songs at specific points to create a somewhat (see harsh looping) seamless loop
**harsh looping: A problem that (as of yet) can't be overcomed, harsh looping is when the sound file is played again, creating a split second silence as the file is reloaded. GB Sounds overcomes this by extending the songs to crazy lengths, ones that I hope you never hear fully in-game, and looping the song throughout the length.
†".." refers to the directory you have "Pokemon3D.exe", such as your Downloads folder, your Desktop, etc. If Pokémon 3D has been installed, there should be a folder named "Pokemon" with "Pokemon3D.exe", if not, run "Pokemon3D.exe" and click "Download latest version" and "Download"