What I expected to happen:
... The game would run.
What actually happened:
... The game immediately crashed with an error log.
Steps to reproduce:
1. ... Try to run the game.
2. ... Ever.
...
So I just downloaded the game from the gamejolt page as the launcher is apparently broken right now, and after running it, the main window pops up then after a few seconds, before drawing anything, it simply crashes with this message. I have re-installed the newest versions of Microsoft .net and OpenAL as of today about an hour ago, no dice.
Crashlog enclosed. Any ideas?
... The game would run.
What actually happened:
... The game immediately crashed with an error log.
Steps to reproduce:
1. ... Try to run the game.
2. ... Ever.
...
So I just downloaded the game from the gamejolt page as the launcher is apparently broken right now, and after running it, the main window pops up then after a few seconds, before drawing anything, it simply crashes with this message. I have re-installed the newest versions of Microsoft .net and OpenAL as of today about an hour ago, no dice.
Crashlog enclosed. Any ideas?
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Minecraft crashed.
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.54.2 (93)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
---------------------------------------------------------------------------------
Screen state for the current screen (SplashScreen)
Screen state not implemented for screen class: SplashScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 4/2/2018 7:00:11 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.97 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.7.02558
Full 4.7.02558
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 730; PSPdisp Display Driver (Vista)"]
[CardRAM(s) : "2147483648; "]
---------------------------------------------------------------------------------
Error information:
Message: Unable to find an entry point named 'SDL_GetGlobalMouseState' in DLL 'SDL2.dll'.
InnerException: NOTHING
BaseException: Unable to find an entry point named 'SDL_GetGlobalMouseState' in DLL 'SDL2.dll'.
HelpLink: No helplink available.
Data: Items: 0
Source: OpenTK
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at OpenTK.Platform.SDL2.SDL.GetGlobalMouseState(Int32& hx, Int32& hy)
at OpenTK.Platform.SDL2.Sdl2Mouse.GetCursorState()
at OpenTK.Input.Mouse.GetCursorState()
at Microsoft.Xna.Framework.Input.Mouse.GetState(GameWindow window)
at .()
at .(GameTime )
at .(GameTime )
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at .(String[] )
---------------------------------------------------------------------------------
Enviornment dump:
--------------------------------------------------
Generated Fields:
--------------------------------------------------
Private As Texture2D = {Name = GUI\Logos\MonoGame, Width = 256, Height = 256}
Private As SpriteFont = Microsoft.Xna.Framework.Graphics.SpriteFont
Private As Vector2 = {X:1097 Y:48}
Private As Single = 6.9
Private As Thread = System.Threading.Thread
Private As Boolean = True
Private As =
Private Shared As String = "MonoGame", the MonoGame Logo and source code are copyrights of MonoGame Team (monogame.net).
Pokémon 3D is not affiliated with Nintendo, Creatures Inc. or GAME FREAK Inc.
Public As Boolean = False
Public As Boolean = False
--------------------------------------------------
Generated Property:
--------------------------------------------------
Property As = Nothing
Property As = SplashScreen
Property As Boolean = True
Property As Boolean = False
Property As Boolean = False
Property As Boolean = False
Property As Boolean = False
Property As Boolean = False
Property As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.