✨ ARCHIVE MODE ✨
The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
We recommend you join our Discord server to get real-time response: Discord Invite Link
also i have noticed the 1st in 1st out method splits the EXP in half between the weak pokemon switched out and the pokemon you used to fight, and if you use more than 1 pokemon it splits it evenly between them all, so even with the exp share is put in, it would be just as effective as 1st in 1st out
I thought supersonic confuses the foe and makes them hit themselves ._. I just had my Ledian use it on a Diglett, and it caused damage and paralyzed it at the same time. My mind is full of :wtf:
To make it simple and easy, go into the game folder>save>player name folder>register (open in notepad) you will see things like 'trainer_route35\003' which means you battled the 3rd trainer on route 35. Simply delete the desired entry, hit SAVE (not save as) and open your game from the LOAD file...
I always thought they only had 4, 2 for each pokemon, but now I am starting to think they have unlimited amount and they are programmed to randomly use then when their pokemons health is below a certain point, so for example if one of their pokemon is at 15 hp, that gym leader has a certain %...
Don't forget to just hit save, and not save as on the notepad file :I also you will need to change its HP points and EXP points when you change its level up, I just tested it and mde my level 18 drowzee level 28 and his HP stayed at 54
I actually just did that now, it only shows your pokemons information, but I'm sure you can change the amount of EXP it has and the level number to make it a higher level pokemon and then save the file.
As far as I know from poking around the game files, I don't see a way. However, I found an empty daycare file, if you go into the game folder, then go to Save>Your playername>Daycare (open with notepad) it will open to a blank text file, for me it is blank I THINK because I don't have any...
At first I'm sure it will be very Skyrim like, I mean no one is too sure what kind of style they are going for, but I feel like if they want a parallel universe game, they may go for as realistic as they can get. However, I would rather they focus on getting game programming done rather than...
Yes, I don't believe Ruins of Alph are finished yet. In the changelog that implemented the Ruins of Alph, I remember it saying only 2 or so of the rooms of the caverns were available. There currently isn't anything to solve yet.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.