Kolben Games Crash Log V 2.4 Pokémon 3D has crashed! // I'm sorry, Dave, I'm afraid I can't do that. --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.53 (87) Content Packs: {} Active GameMode: Pokemon 3D GameJolt Account: FALSE Playing on Servers: FALSE Game Environment: MainMenuScreen Actionscript: No script running File Validation: True Sandboxmode: False --------------------------------------------------------------------------------- Screen state for the current screen (MainMenuScreen) MenuIndex=1 CurrentLevel=1 LevelChangeDelay=0 --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 8 [6.2.9200.0] Core architecture: 64 Bit System time: 29.03.2015 18:56:32 System language: Norwegian, Bokmål (Norway)(NOR) / Loaded game language: en Decimal separator: , Available physical memory: 3,89 Gigabyte Available logical processors: 2 --------------------------------------------------------------------------------- .Net installation information: v2.0.50727 2.0.50727.4927 SP2 v3.0 3.0.30729.4926 SP2 v3.5 3.5.30729.4926 SP1 v4 Client 4.5.50709 Full 4.5.50709 v4.0 Client 4.0.0.0 --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "Intel(R) HD Graphics"] [CardRAM(s) : "1886248960"] --------------------------------------------------------------------------------- Error information: Message: TimeSpan-overflyt fordi varigheten er for lang. InnerException: NOTHING BaseException: TimeSpan-overflyt fordi varigheten er for lang. HelpLink: No helplink available. Data: Items: 0 Source: mscorlib Win32 Errorcode: -1 --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: ved System.TimeSpan..ctor(Int32 days, Int32 hours, Int32 minutes, Int32 seconds, Int32 milliseconds) ved System.TimeSpan..ctor(Int32 days, Int32 hours, Int32 minutes, Int32 seconds) ved net.Pokemon3D.Game.MainMenuScreen.DrawLoadMenu() ved net.Pokemon3D.Game.MainMenuScreen.Draw() ved net.Pokemon3D.Game.Core.Draw() ved net.Pokemon3D.Game.GameController.Draw(GameTime gameTime) ved Microsoft.Xna.Framework.Game.DrawFrame() ved Microsoft.Xna.Framework.Game.Tick() ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) ved Microsoft.Xna.Framework.GameHost.OnIdle() ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) ved System.Windows.Forms.Application.Run(Form mainForm) ved Microsoft.Xna.Framework.WindowsGameHost.Run() ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) ved Microsoft.Xna.Framework.Game.Run() ved net.Pokemon3D.Game.Program.Main(String[] args) --------------------------------------------------------------------------------- Enviornment dump: Private mainmenuIndex As Int32 = 1 Private loadMenuIndex As Int32[] = {0, 0, 0, 0} Private languageMenuIndex As Int32[] = {0, 0, 0, 0} Private packsMenuIndex As Int32[] = {0, 0, 0, 0} Private gameModeMenuIndex As Int32[] = {0, 0, 0, 0} Private packInfoIndex As Int32 = 0 Private deleteIndex As Int32 = 0 Public menuIndex As Int32 = 1 Private loadGameJoltIndex As Int32 = 0 Private currentLevel As Int32 = 1 Private levelChangeDelay As Int32 = 0 Private mainTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D Private Saves As List[] = {C:\Users\DennisAndreas\Desktop\Pokemon3D\Pokemon\Save\LostSilver} Private SaveNames As List[] = {LostSilver } Private Languages As List[] = {de, en, fr, id, it, sv, tr} Private LanguageNames As List[] = {Deutsch, English, Français, Indonesia, Italiano, Swedish, Turkish} Private currentLanguage As String = en Private PackNames As List[] = {} Private EnabledPackNames As List[] = {} Private ModeNames As List[] = {} Private tempLoadDisplay As String = Private renderTarget As RenderTarget2D = Nothing Private blurEffect As Effect = Nothing Private PInfoName As String = Private PInfoSlpash As Texture2D = Nothing Private PInfoVersion As String = Private PInfoAuthor As String = Private PInfoDescription As String = Private PInfoContent As String = Private tempGameModesDisplay As String = Private GameModeSplash As Texture2D = Nothing Public UpdateFadeOut As Boolean = False Public UpdateFadeIn As Boolean = False --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.